Publications

Publications Archive

The following archive contains various books, reports, working papers, and syllabi published by the Cultural Policy Center.

October, 2001

From Barbie To Mortal Kombat: Further Reflections

Henry Jenkins, Comparative Media Studies, MIT Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

Vampire Slayers

Gerard Jones, author of Killing Monsters: Why Children Need Fantasy Games, Superheroes and Make-Believe Violence Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

Video Game Violence and Public Policy

Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

Designing Educational Computer Experiences

Terry Hackett, eLearning Division, Deloitte Consulting Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

Does Playing Violent Video Games Cause Aggressive Behavior?

Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

The Educational Potential of Electronic Games: From Games-to-teach to Games-to-learn

Yasmin Kafai, Kids Interactive Design Studios, UCLA Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

What Me Worry? A Non-Player's Non-Lament

Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

Helping Video Games 'Rewire Our Minds'

Alan Pope, Langley Research Center, NASA Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

Effects of Violent Video Games on Aggressive Behavior, Aggressive Cognition, Aggressive Affect, Physiological Arousal, and Prosocial Behavior: A Meta-Analytic Review of the Scientific Literature

Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

What Kids Learn from Video Games

Marc Prensky, games2train.com Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.

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