Publications

Publications Archive

The following archive contains various books, reports, working papers, and syllabi published by the Cultural Policy Center.

November, 2001

Predictably Incoherent Judgments

Abstract When people make moral or legal judgments in isolation, they produce a pattern of outcomes that they would themselves reject, if only they could see that pattern as a whole. A major reason is that human thinking is category-...


November, 2001

Estimating the Public Good Value of Preserving a Local Historical Landmark

Abstract This study applies the contingent valuation method to estimate the public good values of preservation and restoration of a local historic landmark in a medium-sized U.S. city. The survey device centers on a referendum-style...


November, 2001

Contingent Valuation of Quasi-Public Goods: Validity, Reliability, and Application to Valuing a Historic Site

ABSTRACT This paper employs the contingent valuation method to measure the nonmarket value of preservation of the Ste. Genevieve Academy, a quasi-public good. This study represents a new application of the contingent valuation method...


October, 2001

Vampire Slayers

Gerard Jones, author of Killing Monsters: Why Children Need Fantasy Games, Superheroes and Make-Believe Violence Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

Video Game Violence and Public Policy

Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

Designing Educational Computer Experiences

Terry Hackett, eLearning Division, Deloitte Consulting Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

Does Playing Violent Video Games Cause Aggressive Behavior?

Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

The Educational Potential of Electronic Games: From Games-to-teach to Games-to-learn

Yasmin Kafai, Kids Interactive Design Studios, UCLA Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

What Me Worry? A Non-Player's Non-Lament

Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.


October, 2001

Helping Video Games 'Rewire Our Minds'

Alan Pope, Langley Research Center, NASA Presented at Playing by the Rules: The Cultural Policy Challenges of Video Games.

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