Day 1 | Day 2


Session 1
9:00 - 10:30 a.m.

Panel 1A
Convergences of Creativity and Commerce

As computers and digital communications pervade all areas of life, games spread with them. What role does the game play in the new digital economy? Are we entering an age of ubiquitous entertainment, or entertainment monopolies, and if so, what are the effects on culture? Does convergence help or hinder independent production and variety of games? What kinds of interactivity do games bring to other electronic media applications? And is there a public interest in shaping relations among these cultural industries?

Moderator
  • Tom Gunning, Cinema & Media Studies, University of Chicago
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Panel 1B
The Violence Debate I: What does the evidence show?

What does the best research on video games and violence really tell us (or fail to tell us) about the relation between violent video game play and violent behavior?

Moderator
  • John Cacioppo, Psychology, University of Chicago
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Session 2
11:00 a.m. - 12:30 p.m.

Panel 2A
The Violence Debate II: The FTC Report and the First Amendment

What regulatory tools and legal weapons are available to those interested in monitoring, controlling or sanctioning those who violate agreed-upon self-imposed standards? What protections from such censorship efforts do video games enjoy under the First Amendment? What does history tell us about efforts to regulate - and efforts to self-regulate - popular culture?

Moderator
  • J. Mark Schuster, Cultural Policy, MIT and University of Chicago Cultural Policy Center
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Panel 2B
Gamers and Gender

How can we best understand how computer games affect the gender attitudes and identities of those who play them? And what steps could be taken to make video games more open to a variety of subjective experiences?

Moderator
  • Lawrence Rothfield, English, Comparative Literature, and the Cultural Policy Center, University of Chicago
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Session 3
2:00 - 3:30 p.m.

Panel 3A
Playing With Your Brain

What does recent research in childhood development, models of intelligence, and different learning styles tell us about the impact of video-game play on the minds of young people?

Moderator
  • Howard Margolis, Public Policy, University of Chicago
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Panel 3B
The Future of Video Games as an Art

The video game industry today is a magnet for creative talent, talent reflected in the increasing complexity, sophistication, beauty, and variety of game design. How is the art form itself likely to evolve over the next decade? Should we be concerned about the fact that this creative surge is taking place for the most in the commercial sector? Should policies be devised to encourage the development of independent and/or non-profit video-game design (comparable to independent film)?

Moderator
  • Kimerly Rorschach, The David and Alfred Smart Museum of Art at the University of Chicago
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Video Game Documentary Screening7:00 - 9:00 p.m.

Video on Video: Documentaries of Video Game Culture

Two University of Chicago cinema and media studies graduate students, Kaveh Askari and Michelle Puetz, are making a documentary of video game subcultures in the Chicago area. This evening we will screen their work, followed by Q&A with the filmmakers and some video game enthusiasts who appear in the documentary. All are welcome to attend.

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