Session 1
9:00 - 10:30 a.m.
Panel 1A
Convergences of Creativity and Commerce
As computers and digital communications pervade all areas of life, games spread with them. What role does the game play in the new digital economy? Are we entering an age of ubiquitous entertainment, or entertainment monopolies, and if so, what are the effects on culture? Does convergence help or hinder independent production and variety of games? What kinds of interactivity do games bring to other electronic media applications? And is there a public interest in shaping relations among these cultural industries?
Moderator
- Tom Gunning, Cinema & Media Studies, University of Chicago
Panelists
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Panel 1B
The Violence Debate I: What does the evidence show?
What does the best research on video games and violence really
tell us (or fail to tell us) about the relation between violent video
game play and violent behavior?
Moderator
- John Cacioppo, Psychology, University of Chicago
Panelists
- Craig Anderson, Psychology, Iowa State University
PAPER: "Effects of Violent Video Games . . . A Meta-Analytic Review of the Scientific Literature" [PDF format]
- Jonathan Freedman, Psychology, University of Toronto
PAPER: "Evaluating the Research on Violent Video Games"
- Jeanne Funk, Psychology, University of Toledo
PAPER: "Children and Violent Video Games: Are There 'High Risk' Players?"
- Jeffrey Goldstein, Social and Organizational Psychology, Utrecht University
PAPER: "Does Playing Violent Video Games Cause Aggressive Behavior?"
- W.J.T. Mitchell, Art History & Editor of Critical Inquiry, University of Chicago
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Session 2
11:00 a.m. - 12:30 p.m.
Panel 2A
The Violence Debate II: The FTC Report and the First Amendment
What regulatory tools and legal weapons are available to those interested in monitoring, controlling or sanctioning those who violate agreed-upon self-imposed standards? What protections from such censorship efforts do video games enjoy under the First Amendment? What does history tell us about efforts to regulate - and efforts to self-regulate - popular culture?
Moderator
- J. Mark Schuster, Cultural Policy, MIT and University of Chicago Cultural Policy Center
Panelists
- Mary Engle, Federal Trade Commission
PAPER: "The Violence Debate II"
- Jeffrey Goldstein, Social & Organizational Psychology, University of Utrecht
- Marjorie Heins, Free Expression Policy Project, National Coalition Against Censorship
PAPER: BRIEF AMICI CURIAE for American Amusement Machine Ass'n v. Teri Kendrick, et al.
- Marsha Kinder, Cinema-Television, USC
PAPER: "Violent Ruptures"
- Gail Markels, Interactive Digital Software Association (IDSA)
PAPER: Memorandum in Support of Plaintiffs' Motion in Interactive Digital Software Association et al v. St. Louis County, Missouri
- David Walsh, National Institute on Media and the Family
PAPER: "Video Game Violence and Public Policy"
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Panel 2B
Gamers and Gender
How can we best understand how computer games affect the gender
attitudes and identities of those who play them? And what steps could
be taken to make video games more open to a variety of subjective
experiences?
Moderator
- Lawrence Rothfield, English, Comparative Literature, and the Cultural Policy Center, University of Chicago
Panelists
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Session 3
2:00 - 3:30 p.m.
Panel 3A
Playing With Your Brain
What does recent research in childhood development, models of intelligence, and different learning styles tell us about the impact of video-game play on the minds of young people?
Moderator
- Howard Margolis, Public Policy, University of Chicago
Panelists
- Terry Hackett, eLearning Division, Deloitte Consulting
PAPER: "Designing Educational Computer Experiences" [PDF Format]
- Yasmin Kafai, Kids Interactive Design Studios, UCLA
PAPER: "The Educational Potential of Electronic Games: From Games-to-teach to Games-to-learn"
- Colm O'Muircheartaigh, NORC and University of Chicago
- Alan Pope, Langley Research Center, NASA
PAPER: "Helping Video Games 'Rewire Our Minds'" [PDF Format]
- Marc Prensky, games2train.com
PAPER: "What Kids Learn from Video Games"
- Eugene Provenzo, Jr., Education, University of Miami
PAPER: from Children and Hyperreality
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Panel 3B
The Future of Video Games as an Art
The video game industry today is a magnet for creative talent,
talent reflected in the increasing complexity, sophistication, beauty,
and variety of game design. How is the art form itself likely to evolve
over the next decade? Should we be concerned about the fact that this
creative surge is taking place for the most in the commercial sector?
Should policies be devised to encourage the development of independent
and/or non-profit video-game design (comparable to independent film)?
Moderator
- Kimerly Rorschach, The David and Alfred Smart Museum of Art at the University of Chicago
Panelists
- Sara Diamond, The Banff Centre for the Arts
PAPER: "Code Zebra: Theorizing Discourse and Play"
- Joe McKay, computer-based artist
- Feng Mengbo, Video Game Artist, Beijing
- Ellen Sandor, (art)n
PAPER: "On the Art of Playing with Shadows"co-authored by Janine Fron
- Yuri Tsivian, Cinema & Media Studies, University of Chicago
PAPER: "Lintsbakh Machine"
- Hamza Walker, The Renaissance Society
- Eric Zimmerman, gameLab, Inc.
PAPER: "Thinkpiece"
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Video Game Documentary Screening7:00 - 9:00 p.m.
Video on Video: Documentaries of Video Game Culture
Two University of Chicago cinema and media studies graduate students, Kaveh Askari and Michelle Puetz, are making a documentary of video game subcultures in the Chicago area. This evening we will screen their work, followed by Q&A with the filmmakers and some video game enthusiasts who appear in the documentary. All are welcome to attend.
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